Founder portfolio

I read what people want first. Then I build.

As the founder of a two-person studio I opened and closed ten products in a year. Every case below follows the same order: the desire or anxiety I saw, what I decided and why, how the AI and product were designed, and what the numbers said back. The numbers that disappointed and the things I killed stay in.

What I do as a founder, in six stages

Find the problem, check the money, ship fast, learn from the numbers, run many products through automation — or kill it. Every figure under each stage comes from the cases below.

  1. 01

    Finding the problem

    Before building the app, I measure the desire with a single ad line.

    • Fake-door ads, three creatives: CTR 13.43% · 7.39% · 5.33% — the winning line became the product’s core promise. Email conversion, though, was 1–5.7% against a 20% bar set in advance, and going ahead with the app anyway is kept on record as a lesson
    • A 16% click-through judged separately from a 0-second median session — interest is not use
  2. 02

    Market & revenue model

    I design the revenue model with unit cost and regulation as constraints, not afterthoughts.

    • Moved an AI companion from a daily-cap subscription to an in-app currency, using photos as the margin lever
    • Proposed collapsing per-app server billing into one shared backend → first deploy two days later, 446 server tests, 0 failures
    • Fixed the entry fee of a prediction product at zero so it stays clear of gambling regulation
  3. 03

    Shipping fast

    Two people and a set of AI agents opened and closed ten products in a year, and took several of them to the stores.

    • App Store rejection → both causes fixed the day an agent investigation confirmed them → approved and live 9 days after the rejection
    • AI keyboard: from idea to a Play closed test in two days
  4. 04

    Learning & pivoting from metrics

    When a number is wrong I retract my own metric first; when the result isn’t there I change direction.

    • Retracted six of my own metrics as measurement artefacts (a 38-second dwell was really 1.5 seconds)
    • Trend app: a 10-second engagement threshold found in logs from 2,013 devices → six redesigns → B2B pivot
    • AI companion: share of users who signed up and never spoke, before vs after the in-app currency launch, 39.6% → 19.1% — logged together with the caveat that other changes in the same window could not be separated out
  5. 05

    Running many products through automation

    I designed my own attention and decisions with AI. Judgements arrive as cards; I approve.

    • About 30 recurring automations on a personal server; AI calls cost $1–2 a day (list-price equivalent, two-day measurement); a dead process is back within 11 seconds
    • AI agents build; a separate verification agent has to pass the work before it ships — otherwise it goes round again
    • 98 of 102 “ship it?” approval requests were approved as-is → verified changes are now delegated
  6. 06

    What I killed

    One rule: if early revenue doesn’t show up, we stop.

    • Shut down a low-viability project three days after its first commit
    • Removed AI from a keycap keyboard on purpose — the product is play and decoration, not intelligence
    • Moved a trend service’s centre of gravity from the app to a site subscription and B2B

Desire → design → result: nine cases

01Intimacy without intrusion

Beff

An AI friend who lives in your neighbourhood — and doesn’t only wait, but sometimes reaches out first.

Role · Co-founder · product · conversation design · growth

Decision & grounds
I started from a desire people already pay for — fandom. Three ad creatives (CTR 13.43% · 7.39% · 5.33%) picked the core promise, and billing moved from a daily-cap subscription to an in-app currency. I designed the currency and its name; my co-founder built the price table.
AI & product design
The first hypothesis was “someone worth waiting for”, with human-like reply gaps. Reading real conversations, I named “the AI isn’t interested in the user” as the churn cause, and the data overturned that hypothesis. My co-founder removed the “walk-away” mechanic and rewrote the rule prompt around intent; skipping a first-turn preparation step cut the first reply from 25 to about 5 seconds. I found the research behind it: delays of 15 seconds or more hurt how the relationship is perceived.
Result
4.5 stars on the Korean App Store. The before and after periods differ in length and acquisition channel, so I record that the currency change alone could not be isolated.
  • 39.6→19.1%
    Signed up, never spoke
  • ~7×
    Monthly downloads, Aug→Sep
  • 25→~5s
    Time to first reply
  • 34/294
    Ranked store keywords
  • Finding the problem
  • Market & revenue model
  • Learning & pivoting from metrics
Read the case studybeff.life
02Attention — when waiting is hard to bear

ADHD & AI silence

An experiment on how an AI’s silence while it prepares an answer is experienced by people with ADHD traits.

Role · Study design · experiment app

Decision & grounds
Instead of assuming faster is better, I asked whether the way the same wait is shown changes the experience.
AI & product design
A three-condition study with an identical 78-second total wait, run in an app I built for it. Switching the manipulation check to a permutation test cut its false-alarm rate from 10.4% to a nominal 0.1%.
Result
Paper under submission.
  • 3
    Conditions
  • 78s
    Equal total wait
  • 10.4→0.1%
    Check false alarms (nominal)
  • Finding the problem
  • Learning & pivoting from metrics
03Social anxiety — finding it hard to say no

Excuse me

One convincingly real booking call, so you can leave an uncomfortable situation without being rude.

Role · Founder · product · revenue model

Decision & grounds
Chose a full renewal before launch: a robotic voice breaks the whole premise of a believable call. Payments went from “coming soon” to a real structure — two free voices, paid voices, and a Pro tier.
AI & product design
Natural human voices and longer background noise remove the doubt that the call is real; copy was stripped of AI-sounding phrasing and the legal-risk notes were written first.
Result
Preparing for store release. No revenue yet.
  • 2
    Free voices
  • 4
    Store products set up
  • Market & revenue model
  • What I killed
04Social anxiety — closing the chat because you don’t know what to say

K’ai

An AI keyboard that drafts the one-line reply and polishes Korean in group chats and DMs.

Role · Founder · model evaluation · pricing

Decision & grounds
Took a flow already proven daily on my own keyboard and made it a product. The differentiating feature was chosen by model evaluation, not taste.
AI & product design
A low-cost model keeps unit cost down, with an evaluation bar that forbids touching sentences that didn’t need fixing (zero over-correction).
Result
Demand is not yet validated.
  • 99/100
    Polish eval
  • 0/36
    Over-corrections
  • ~₩0.03
    Cost per call
  • 2d
    To Play closed test
  • Shipping fast
  • Market & revenue model
05Uncertainty — you can’t know if a job fits until you live it

LiveLike

Live a job you can’t easily try, with AI, and feel its judgement calls and pressure first-hand.

Role · Product · launch · store

Decision & grounds
Four days after an App Store 2.1(a) rejection, an agent investigation pinned both causes (a temporary server address, and running out of currency right after login); both were fixed that same day.
AI & product design
In its predecessor, a job simulator, grading was checked against working professionals so that plausible-but-wrong answers stopped passing. The product then pivoted to a chat format and became LiveLike.
Result
The resubmission was approved first time. Fast to ship; demand not yet proven.
  • 9d
    Rejection → live
  • 0→24
    Ranked store keywords
  • 161 / 0
    Grading checks / false passes (predecessor)
  • Shipping fast
  • Learning & pivoting from metrics
06Habit — breaking the three-day cycle

PUSHERS

One push-up a day. The front camera counts; streaks and friend battles keep you going.

Role · Founder · product · growth

Decision & grounds
Launched with zero server cost. 198 cheat-motion combinations, generated in 3D simulation, were run against the camera engine and passes went from 39 to 0; the remaining tap-to-count path is being closed. A habit app you can fool is worthless.
AI & product design
“One a day” lowers the bar; the countdown voice and extra explanation were cut. Next on the design list is a streak / friend-battle / reminder loop.
Result
Live on the App Store. Day-7 retention is still 0%, so the habit loop itself is being redesigned.
  • 68/71
    Camera counting, 6 public videos
  • 39→0/198
    Camera cheat combos passing
  • 59→9위
    Brand search rank, 3 days
  • ₩0
    Server cost
  • Shipping fast
  • Learning & pivoting from metrics
07Reward & play — fun at your fingertips, a group with nothing to do

Key’s · Crobby

A keyboard where you collect keycaps and their sounds, and an outdoor cops-and-robbers game where the server referees on a map.

Role · Founder · product direction

Decision & grounds
AI was deliberately left out of the keyboard: what it sells is sound, motion and decoration, so the effort went into making the sound real. The outdoor game dropped childish characters for adults, and lets people start without logging in until the core action.
AI & product design
A reward loop (coins → keycap draws) plus audio-visual moments worth sharing; the outdoor game is judged on one question — does the same group come back every week?
Result
Both are MVPs in pre-release testing.
  • Market & revenue model
  • What I killed
08Curiosity — 90 minutes of short video a day, nothing left over

Tremer

Turning time spent on short video into time spent predicting trends.

Role · Co-founder · research · metrics

Decision & grounds
₩15,000 of ads bought 1,137 clicks (₩15 a click), but behaviour was judged separately: a 0-second median session and 6.0% prediction participation. Verdict: interest, not use. The prediction entry fee was fixed at zero to stay clear of gambling regulation.
AI & product design
Found a 10-second engagement threshold in behavioural logs from 2,013 devices, and retracted six of my own metrics as measurement artefacts.
Result
After six redesigns the centre moved to a site subscription and B2B trend reports. The lesson is about order: willingness to pay should have been tested first.
  • 16%
    Ad CTR
  • 0s
    Median session
  • 2,013
    Devices analysed
  • 6
    Own metrics retracted
  • Finding the problem
  • Learning & pivoting from metrics
  • What I killed
Read the case studytremer.xyz
09My own attention — not enough hours to run many products alone

Dan OS

A personal operating system: AI turns the day’s data into decision cards; I approve or correct them.

Role · Design · operation (internal tool)

Decision & grounds
The scarcest resource is my own time. Notifications collect in one place, every automation follows “AI proposes, I approve”, and decisions where I am the bottleneck get delegated once the evidence piles up.
AI & product design
AI agents build, and a separate verification agent has to pass the work before it ships. Every approval or correction I make becomes input for the next judgement.
Result
This site update was made the same way and went live only after passing independent verification.
  • ~30
    Recurring automations
  • $1–2
    Daily AI call cost (list price)
  • 11s
    Process auto-restart
  • 98/102
    Approval requests approved as-is
  • Running many products through automation

If you want to start from what people actually want

Co-founding, product or research collaboration, investment — email is the way in.